Multiplayer Commander Format - Bracket 3 + Kaiju rules (No Infinites, No Instant Wins)
• Green Gate Hobbies, PH

This event is finished.
This is an Unsanctioned Event - this event is not organized in Wizards EventLink and is not directly connected to the WPN play system. This event is not using any WPN promotional materials and will not contribute any WPN play metric
You may check-in at the counter by 1 hour before the event.
Point System Rules #
We are using 5-0-1 point system for this event.
- Game win = 5 points
- Game loss = 0 point
- Draw = 1 point for each player (inc. eliminated)
- Bye = Game win
- Intentional Draw? All players in pod must consent
Event Structure
- 3-4 player per pods
- 90-minute rounds
| No. of Players | No. of rounds | Top Cut |
|---|---|---|
| 3-8 players | 2 rounds | N/A |
| 9-16 players | 3 rounds | Top 4 |
| 17-34 players | 4 rounds | Top 8 |
Kaiju Commander rules - full rules here #
Kaiju Commander is a custom Magic: The Gathering format built for big plays, dramatic turns, and a test of threat assessment—without the cheesy, instant-win combos.
It’s still Commander: 100-card decks, one copy of each card (except basics), and a legendary creature leading your army. But Kaiju adds a few important rules:
❌ No infinite combos. If your deck tries to "go infinite", it’s not allowed.
❌ “You win the game” effects don’t work. You’ve got to win the old-fashioned way—combat, spells, or grinding it out.
❌ No “hard lock” strategies. Don’t bring decks that try to deny everyone’s agency to play the game without any outs.
✅ Explosive turns are still welcome—as long as they’re fair and fun.
For a wide starting coverage on what is NOT allowed, you can check the combos in this list.
Casual Playtest Event #
Limited number of Playtest cards allowed
Proxy RL+10: You are allowed to playtest all the Reserved List cards in your deck plus ten additional cards of your choosing. See list of Reserved List cards
A Playtest card is a card (typically a basic land) marked with the name of another Magic card for the purpose of playtesting.
Playtest cards are not trying to be reproductions of real Magic cards; they do not have official art and they would not pass even as the real thing even under the most cursory glance.
All playtest cards must be printed or placed on cardstock of the appropriate thickness and dimensions, ensuring they match the original cards in your library.
WPN policy on counterfeits:
Counterfeit card — An inauthentic Magic card made to pass as, or represent, an existing authentic Magic card. Counterfeit Magic cards will often use Wizard’s registered trademarks, logos, card mechanics, card names, and artwork.
Players using counterfeit cards at any capacity is never allowed in WPN stores. Any player caught using counterfeit cards in the store, including outside of sanctioned events, will be ejected and banned.
